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Cerebrity App

The Project.

Cerebriti is an educational application for primary school children (6 – 12 years old), which helps kids to reinforce their knowledge of the subjects, through games, adapted to their level and their age. Children can also play with their friends through challenges.
Parents can see the evolution of their children through statistics and notes. The subjects and the game time per day are fully controlled and adapted.

The Problem.

We had to create a very user-friendly experience, organize very clearly a huge amount of contents so that children can access the games very quickly.

We had to create a very agile experience, in which several children could use the same device, as a family would with a family tablet, but at the same time create very safe processes with a registration area and access for parents.

My Role.

Responsibilities:

My role in this application was as UX Designer, I started with UX Research, checking other apps, comparing and observing their processes.
After that, I did wireframes for all the screens, we were working in sprints of 4 weeks when each sprint had finished I checked the designs to be sure that everything was ok.
When we had the first release of the app, I conducted a usability test with kids, user interviews in a school that revealed interesting results.
Finally, when the app is in the final sprint I’m testing everything.
The app will be available in the stores in November.

Tools:

  • Sketch
  • InVision
  • Moqups
  • Silverback – For user interviews
  • Mantis – Bug tracking system. To track software defects.
UX

The Process.

Discovery.

We had to check other apps, compare and observe their processes.<br /> We create new user flows, different ways of registration and use of the app depending if you were an adult or a kid.

The client provided us with a lot of information and data about the user and their habits. We use all this data to establish the main pain points that we had to solve in our design.

Performances.

1.Wireframes and Flows

Design of all the screens of the app, definition and design of the new navigation and flows, for example, user registration flow.

2. Prototypes

We prepare InVison prototypes to help the design team and developers team to understand the new flows of the app.

3. Check Final Designs

DETAILED WIREFRAMES

FINAL NAVIGATION AND INTERATION

Evaluation.

USABILITY TEST WITH KIDS

We spend one day in El Casillo Scholl (https://elcastillo.sek.es/) interviewing 10 kids of 5 of the primary. We conducted the test in pairs, in this way, kids perceived the test like they were playing with his friend, not as a test. They only have the task of playing and talking aloud about their impressions together.
In addition,  we asked the kids some questions about the characters and the scenarios, we needed to evaluate that our monsters and the storytelling work perfectly.
These user interviews in a school revealed interesting results.

CEREBRITY APP IS BASED ON AN EDUCATIONAL PLATFORM, DISCOVER IT!

Cerebrity App

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Client:

Role:

Freelance UX Designer

In collaboration with: :

- Raúl Orejas (CEO and Founder of Cerebriti), Javier Jimenez (UI Designer), Daniel Azcona (Backend Developer), Joseba Alonso (Front-end Developer), Fernando Comet (UX Designer)

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